Korean Swords
Korean swords are used in a variety of martial arts. They have a very distinct look and characteristics that make them unique.
What is Hapkido?
Hapkido, sometimes written as hap ki do, is a form of Korean
martial arts that combines a variety of combat styles, and is similar in some
ways to the styles of karate and jujutsu. Hapkido is a full-contact martial
art, and its technique classification falls into the eclectic hybrid school,
meaning it utilizes a wide range of techniques, many of which are borrowed from
other forms of martial arts. Hapkido makes use of throws, grapples, and joint locks,
as well as strikes from the hands and feet. Some schools of hapkido also teach
the use of traditional melee weaponry, such as the knife, the sword, the staff,
and nunchaku.
Because hapkido encompasses such a broad range of fighting
styles, it is effective at all ranges, and is designed to use the
practitioner's flexibility to control an opponent's movement and fighting
range. Against clinching or grappling techniques, a hapkido user can keep them
at long range while launching strikes, whereas when a hapkido user fights
someone who favors longer strikes, he can close in and deliver short, fast
blows and grapples.
The History of Hapkido
Hapkido was created when its founder, Choi Yong-Sool came
back to Korea after the Second World War. After living in Japan for over thirty
years and studying daito-ryu aiki-jitsu, Yong-Sool adapted the fighting format
into his own techniques and incorporated strikes and kicks from fighting
schools like taekkyeon, and throws and pins of judo.
Choi's first student was Seo Bok-Seob, who had already
earned a black belt (dan ranking) in judo upon beginning his studies with
Yong-Sool. Bok-Seob reportedly entered Choi's tutelage after watching the
hapkido master successfully defend himself against multiple opponents following
an argument outside the brewery that Seo's family owned. He also employed Choi
as a bodyguard to his father, who was a political figure at the time. Using
Seo's family's capital, the two opened the first hapkido training school in
1959.
Hapkido's popularity today is owed in large part to a man
named Ji Han-Jae. Ji exhibited a natural talent for the martial art, as well as
an extreme level of physical and mental discipline. He developed his own
techniques, which he contributed to the style, and gained political connections
when he became employed as a combat instructor to the president's personal
bodyguard force. Ji's major contributions to hapkido were several forms of
kicking and punching techniques that helped the martial art diverge more from
defensively-oriented throwing and grappling styles like judo into a more
balanced and varied combat art.
Ji moved to Germany in 1984, and later to the United States,
eventually creating Sin Moo Hapkido. The school of Sin Moo brought philosophy
and healing arts into hapkido's repertoire, which are widely practiced today.
Ji gained such renown for his skill and contributions to martial arts that he
is featured in several martial arts films, including Game of Death, in which he
fights Bruce Lee.
Hapkido's Techniques and Forms
Hapkido is often referred to as a “comprehensive” martial
art style, because it incorporates pieces from almost every known fighting form
and offers a great deal of flexibility and responsiveness. Practitioners of
hapkido are encouraged not to over-specialize in a particular format, though
each student inevitable finds a few techniques at which they naturally excel.
Footwork is extremely important to hapkido, as the
techniques that can be used rely on the positioning of oneself and one's
opponent, and superior footwork and movement is usually key to controlling the
range of the engagement. To borrow from the famous swordsman Miyamoto Musashi's
“The Book of Five Rings,” the area between two opponents can be referred to as
the “gate.” All strikes, grapples, and other attacks must pass through the gate
before they can connect – therefore, if one can control the size and nature of
the gate, one controls the type of attacks that are viable in combat.
Techniques in hapkido are broken down by a few simple
classifications, though each individual classification may hold many different
sub-types of technique. Strikes include kicks, punches, and attacks using the
elbows, knees, head, and sides of the hand. Clinching techniques include
grapples, joint locks, throws, and takedowns, with both joint manipulating and
non-manipulating throws being used in hapkido. Techniques from ground fighting
styles are also present, but many of these are defensive and designed to help
fighters avoid choke holds and pins.
Hapkido also takes advantage of pressure points, which can
be used offensively as well as in healing arts such as acupuncture. In combat,
pressure points can be struck to increase the amount of pain or disorientation
that an attack produces, which in turn can throw an opponent off balance or
open them up for a major attack. Hapkido is practiced as a self-defense
technique more commonly than a combat sport, and thus incorporates hand weapons
both martial and improvised.
Hapkido's Deadly Strikes
Perhaps the primary identifying factor for hapkido as a
Korean martial art is the number and variety of kicks present in the fighting
style. The closest style to hapkido in terms of strikes is widely considered to
be taekwondo, though hapkido kicks are often centered around a circular
sweeping motion. Unlike taekwondo, hapkido features a wide variety of low kicks
and leg sweeps, with a famous hapkido technique being the instantly
recognizable spinning heel kick. These low kicks help throw off an opponent's
balance, and open them up to powerful short-range blows, grapples, and joint
locks.
Hapkido's focus on kicking has also led to several unique
styles of kicking attacks, such a few of the complex double and triple kick
techniques. Double kicks use the hapkido fighter's good sense of balance to
strike twice when an opponent is likely expecting only one attack, and if the
first attack is blocked it is often enough to break the opponent's guard. A few
examples of common double kick techniques are the front kick into roundhouse
kick, the inside to outside crescent double kick (either or both kicks can be
axe kicks as well), and the high to low spinning heel double kick.
Hand and elbow strikes are another focus of hapkido
technique, and are described by a term which translates to “live hand.” Live
hand strikes focus the energy of a strike into the forearm, wrist, and hand,
allowing high-power punches from very short range. These strikes are useful in
extremely close-quarters combat, and can be used to weaken an opponent's guard
in order to set up a lock or throw, or to escape a grapple or pin during ground
fighting. At longer ranges, hapkido tends to favor fast footwork and flowing
kicks, as these allow for greater mobility without sacrificing reach.
Joint Locks and Throws
Because hapkido is a self-defense martial art moreso than a
competitive sport, the joint locks and throws are designed to force an
opponent's submission through inflicting pain and breaking joints (in the case
of locks) or rapidly disarming and disabling an opponent (in the case of
throws).
The joint lock techniques used in hapkido are primarily
taken from Daito-ryu Aiki-jujitsu. Hapkido locks may look similar in form to
aikido's, but they are often more abrupt and tighter in execution, as they are
rarely employed without intent to cause harm. Joint locks in hapkido can change
depending on the size of the joint they are targeting – large joints such as
the elbow, shoulder, neck, or knee, force the joint to break or twist by
applying pressure in the opposite direction the joint naturally moves, causing
intense pain. Small joint locks seek to overextend the joint by forcing it in
the direction it naturally moves, rendering the joint useless. Small joint
locks target the wrist, jaw, and ankles, and can disarm an opponent when
executed properly.
The throwing techniques of hapkido are similar to those
found in judo, in that they use an opponent's momentum and force against him.
Throws in hapkido are commonly performed as a counterattack or disarming
method, though some can be used to break a grapple or escape a joint lock.
Throws are broken into standing and sacrificial techniques.
Standing techniques are so named because they allow the user
to maintain his balance while performing the throw, thus keeping the center of
gravity low and decreasing the amount of time one is off-balance. Standing
throw tend to be less forceful, but are typically sufficient to disable an
opponent of average size or after a strong incoming attack (such as a hook or
cross). Sacrifice throws put the user at least somewhat off-balance during
execution, but allow the fighter to throw larger opponents with greater ease,
or counter less risky incoming attacks (such as a jab or straight).
Hapkido students also study judo throws in part because judo
is traditionally an effective counter to hapkido techniques, as hapkido's
sweeping kicks and aggressive movement can render one vulnerable to leveraged
momentum. By studying judo techniques, hapkido fighters learn to avoid falling
prey to many of the common counter attacks.